![]() ![]() ![]() When the second player reconnects, the donkey's inventory will contain what was originally in it before the second player disconnected. However, the game will keep a copy of the donkey's inventory and GUI temporarily loaded for the first player, who can then reclaim the items. If the second player disconnects, the donkey will disappear along with them, and the donkey's inventory will be considered by the game as part of that player's data. If a second player rides the donkey, the first player will continue to view the donkey's or llama's inventory, even though it is not normally possible to view a donkey's inventory when it is already being ridden by a player. If a player shift-clicks the donkey or llama, that player may view the donkey's inventory and place items. You need a tamed donkey or llama equipped with a chest. This duplication method works in release 1.6.1 and from 19w8a until 20w16a. Please help in the creation of this article by expanding or improving it. The mechanics of this duplication are quite complicated, but here is the most efficient method: place 2 hoppers next to each other, drop a stack of item on top of them, now collect stacks from hopper one by one without using ⇧ Shift, ⇧ Shifting breaks it. This will result in the death message " hit the ground too hard", however the player will not die (whether they log back in before or after the ender pearl lands) and they will still have the items in their inventory. When the ender pearl lands it will drop whatever items were in the player's inventory when they left on the ground. The method worked by throwing an ender pearl in a server with less than 3 hearts and then quitting before the ender pearl lands. Ender Pearl Disconnectįrom Beta 1.9 Prerelease 2 to 12w24a (1.3 snapshot) there was a multiplayer exclusive method of duplication utilizing an ender pearl. So when you pick up the blocks you want to duplicate and exiting the game, the game remembers the blocks that appeared in your inventory, but it does not remember that the blocks disappeared from the world. This method works because player data is saved when alt f4'ing out of the game but world data is not. Then relaunch the game and reload the world. You would then reload the world, pick up the items and press the keyboard shortcut to close the window. This method involves dropping the items you want to duplicate, and then saving and quitting. Since Infdev 20100327 all the way until release 1.15 there existed a single-player exclusive method of general item duplication called the alt + F4 method. ![]() If you left-click, then right-click, and then left-click, it only multiplies the number of items in the stack by 1.5, however, you can only lose half the stack if you do it wrong. However, if you have the wrong timing or if you accidentally quadruple-click, you might lose the entire stack. In some Alpha multiplayer versions, if you hover with an item in a chest, and then triple-left-click it really fast (slower if there is lag), it will multiply the number of items in that stack by 2. By opening the minecarts inventory and moving the minecart out of the players render distance while it is open, the player would be able to take items out of the minecart without its inventory updating, doubling the items. In Infdev 20100618 minecarts were used as containers, essentially being an early version of the chest minecart. The items will save in your inventory, but the chest will not save, therefore duplicating them. This can be used to duplicate items by taking the items out of a chest, logging out without updating the chunk, and logging back in. In Infdev 20100327, chests and other block entities do not save their contents unless the chunk is updated. At -129 the stack will underflow to 127 which will cause the item to be overstacked. The check to remove the item stack was at zero and not less than zero (because negative is normally impossible) and so the stack could continued decreasing until it got to -128. With an understacked item stack, the player can pick it up and right click on other slots to decrease the stack and create new items. Understacked items were obtainable from Indev 0.31 20100125-1 to 15w38a (1.9 snapshot) through various methods and enabled duplication. General Item Duplication Methods Understacked Items The dragon egg quantity of a world can exceed this limit using item duplication (or entity duplication). The dragon egg is the most extreme example because there can only be 1 per world. The main cause of their existence is that they can only be created from world generation but some other examples, such as the dragon egg are due to other reasons. Nonrenewable resources are the items that exist in only a limited amount in each world. Item duplication can be a discontinued feature because it will allow more nonrenewable resources than possible. 2.22 Disconnection of Duplicated Item Instance.2.18 Bundle or Shulker Box Incineration.
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